Over the last week I have been trying to find a set of segtints that will give me a place to have a standard set of segtints to level from, but it is a bit like dealing with Quantum Mechanics, it is the same but gives different frame rates every time, The same scenery, aircraft with no variables (weather, A.I. HDR all off), At one point i get 25-27fr, then the same will give me 6-7fr, same situation, same saturation of objects and very different results, then try to get the frame rate up and you can be a zero on nearly every render setting and still only get a 2-4fr return, restart and you are back at your former 27-25Fr, so i can fly perfectly happily one day and be dogged down the next, without changing anything.Textures are hard as well, the gap between high and very high seems like a gulf, even if you pull every other render setting back to zero it doesn't have virtually no effect, high is very jaggy, very high is perfect but unusable, even something in between would be acceptable, extreme textures just crashes the system, so why have it?I could always find a level base to which i could adjust segtints in XP9, but in XP10 I seem to be always on shifting sands and have nothing i really am happy with what i am looking at, and yet at times it comes into perfect focus and with the right frame rate . http://dimffbtf.com [url=http://cakbmtr.com]cakbmtr[/url] [link=http://thnaro.com]thnaro[/link]
Eric:Whooo-boy, do you speak the truth (about 3D in general, not (necessarily) about SIO2, on which I have no firm<a href="http://phjpjezf.com"> ooinipn</a>). As I started learning OpenGL ES, it had been almost a decade since I had programmed any kind of 3D graphics. I did some OpenGL years back, before that some Quicktime 3D, and before that, some hand-coded 3D work.In school, geometry was my weakest math by far. I never really grokked the maths behind matrix transformations until I started working with 3D graphics and had a concrete use for it. But, cartesian geometry is still a challenge for me conceptually. Algebra, Trig, and Calculus were all almost second nature to me. It's funny that now, 20 years later, geometry is the one - easy to learn and understand. Geometry... not so much. I really want to understand it well, but the brain doesn't seem to want to. Ah, well... gotta keep feeding the elephant's child...
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