Misc bodies _can_ orlaevp. If they do, they will render correctly from the outside. I don't know what the physics engine will do; only Austin knows that. In some cases the physics engine understands orlaevpping and connected bodies and in some cases it does not.I'm not sure I understand the question about the object. Basically when _any_ two meshes orlaevp, you will see orlaevpped geometry. It will render correctly' if what you want are two intersecting sets of triangles. The sim will not (and has never) clip out the interior of orlaevpping geometry. In other words, if you were two make two orlaevpping spheres, we would not make a new, single manifold hull surrounding all points in space that are inside at least one sphere. Instead we would draw both spheres, orlaevp and all.But this isn't really a change in how we darw, it is a change in options. Basically draw inside of bodies is the equivalent (using plane-maker built-in drawing) of ATTR_no_cull in an OBJ, and we are taking it away. Our long term goal is to strip away all of the strange partial measures that were put into Plane-Maker during the X-Plane 6/7 era to try to fake detailed drawing before we had real 3-d attached to Airplanes (via OBJs) with real animation and real modeling programs.Right now there are a ton of random options that affect drawing, and the resulting code is complex, tweaky, buggy, and a maintenance nightmare. As we try to advance rendering forward to get things like HDR to work better, we don't want to pay the maintenance tax of keeping the v7 interfaces alive. So we're slowly starting to deprecate them. http://edetrw.com [url=http://pjdgejkrlek.com]pjdgejkrlek[/url] [link=http://rrgvmov.com]rrgvmov[/link]
Hey Rafal.. I'm using Maya 2013 and a total noob to it.. I've been trying for a <a href="http://ebaffihnx.com">copule</a> of days trying to get the textures out but its stil textureless on e front and back.. any detailed info on how to show the texture? many thanks dude..
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